Swiftui button tappable area. async { } in regular code in place where this flag .
Swiftui button tappable area To make a background of a button tappable, you need to include it inside a button's label. Although this works like a charm, the tappable area ends up just being the image, which is too small and finicky for our fingers. Hot Network Questions Can "übel" have a positive meaning? Currently only the middle part of the red area is tappable, and I know the below area is overlapping with navigationBarTitle, but I still wonder if it is feasible to make the below area to be tappable as well. The button is not tappable as I move it to the extended line of the title. Viewed 852 times Part of Mobile Development Collective 0 I want to dismiss my current view on the tap of an image but the tappable area of that image is bigger than the actual image (Blue background is also tappable as shown in Users expected the whole area of a button to be tappable, so if you use HStack or VStack as button content, SwiftUI provides the most likely behavior we want. Tappable area of Button and Image in SwiftUI. NavigationView adding top padding. As you can see from the Debug View Hierarchy: Here is how i am adding the button to the toolbar: I have a View in my app that shows an Image as the background (via Binding) and then it has a button to download the image and another to favorite the image. 0. Ask Question Asked 4 years, 4 months ago. SwiftUI Buttons and their tappable areas shifted away and doesn't cover anymore. If I move it to somewhere else, it works but I want to place it on the line of Title. padding() . SwiftUI layout is very different from what we are used to. Currently I'm fighting against TextFields. Adding the style modifiers outside the button will result in only the immediate area occupied by the image and text (the body of the Button view) being tappable, but not the surrounding button background (the gray area). button. 3. Trying that does have a a positive effect, but the alignment is quite different from other apps. 0 My SwiftUI Button is not tappable for minus image systemName. 27 Issue with Buttons in SwiftUI on MacOS For SwiftUI discussion, questions and showcasing SwiftUI is a UI development framework by Apple that lets you declare interfaces in an intuitive manner. The button is now non-tappable in the design canvas. Changing size of tappable Button area – contentShape(_:) not working. Image attached. Like I said, I haven't found any solution align that accounts for increasing the tappable area AND nicely handles keyboard avoidance. Some button styles might decide to override that. ORIGINAL. Is there a solution to a TextField’s tappable area not expanding when you do padding or set explicit frame? Currently tap area stays a thin rectangle no matter what sort of sizing I have found a solution in SwiftUI regarding this topic. It seems the button action is fired only when user taps inside that little Image. Hence, you are unable to sense the button action. border(. SwiftUI limit tappable area of picker in form. This site contains user submitted content, comments and opinions and is for informational purposes only. 1. SwiftUI Button tap area not accurate but in navigationBarItems is right. red) Is there any way in SwiftUI to open browser, when tapping on some part of the text. Limit drag to rectangle bounds in SwiftUI. My NavigationLink is activated via isActive upon a button press that toggles showNext. rectangle( offset: CGPoint(x Since both of these views have their own tappable area, they won't respond to onTapGesture applied to their initial tappable area. Hot Network Questions World Building Knowledgebase - How to write good Military World Building QGIS: Connect to the mActionDigitizeWithCurve map tool toggled signal decode the pipe Which Mosaic law was in the backdrop of ceremonial hand-washing in Mark 7? So if I put the button in "some view" like the following below, it works as per the solution: var body: some View { Button(action: {self. A button default behavior . SwiftUI: buttons inside a HStack cause the overall HStack to exceed the bounds. When I click the record button, noth While a was developing a prototype UX with SwiftUI I have noticed a strange behavior. Creating a Simple Button with SwiftUI. Hot Network Questions What technique is used for the heads in this LEGO Halo All you need to ensure is check the Use SwiftUI option. But no matter where I put it (on the button, on the image inside the button) the tappende area does not change. – Dinakar. Q. toggle() within withAnimation() and to make the hole row or HStack tappable, you treat it as a Rectangle content shape, check this code out. I thought I might override the disable(_:) function, but I can't figure out how to override the View extension's function. Updating Therefore, I wouldn't worry about it. You can contain your image in a bigger frame , like this: Button(action: { print("add") }) { Image(systemName: One of the articles I found suggests using the . For example, if you have a round button, you can use a rectangular In this tutorial, We will see how to make the background of a SwiftUI button tappable. I am creating a Form in SwiftUi with a section that is including a flexible number of instruction. SwiftUI - Scale Buttons and tappable area. It doesn't respond to Yes on paper I agree, in practice changing the safe area during scroll unfortunately causes a number of problems. Present modal in SwiftUI in full screen mode and prevent closing it. It influences the scroll behaviour, the behaviour of ScrollBehaviours and actually doesn't solve the issue – for whatever reason in my testing the initially set top safe area remained untappable. I want it to have a blue background with white text, and importantly, to remain blue and go to 50% opacity when pressed, not the default grey. blue) } I get a blue box with two grey bits sticking out the sides. swift file and display a preview in the design canvas. There are four sizes In your code above, you are adding the padding around the button - that is to say around what SwiftUI belives is tappable, not padding the content of the button itself, within the tappable area. First tap always works but after that I have to scroll a bit, tap around different areas in the button, make some secret prayers and then it The plain button style has behavior and appearance different from the other styles. If hit testing is disallowed for a view, any taps automatically continue through the view on to whatever is behind it. -> Just use a regular Button, for example: Button( LocalizedStringKey(cancelKey), role: . Is it SwiftUI limitation? If so, how this Health app made it work ? SwiftUI button - only right side tappable. I tried the above solution but it doesn't work because onTapGesture returns View which you cannot add to Text. This is a simple button style which uses an internal view to manage the touch-down/pressed state, which makes the button semitransparent while touched, and which uses a high-priority gesture to implement the pressed/triggered state changes: Now the Hello World text becomes a tappable button as you can see it in the canvas. A great article is here by SwiftUI 2. While using my new Style and new control I can run disable(_:) on it and it actually disables the gesture on my Image . One example is the . Each button is a Vstack with an Image and Text components. padding(50) . A simple Button can Another way to make an empty space in HStack or VStack tappable is by wrapping it inside something that SwiftUI can assume a tappable area, e. This generates a color that is so transparent that it should have no effect on your appearance, and When I make the button much smaller the background area becomes bigger and therefore easier to tap although when analysing I still found that the button's tappable area to be larger than the actual button. modalIsPresented = true} ) { Text("Default padding") . In SwiftUI, a button’s tappable area by default is confined to the size of the content it displays. I'm trying to create a custom button in a SwiftUI List. Tested on Xcode 12. Apple disclaims any and all liability for the acts, omissions and conduct of any third parties in connection with or related to UPDATE. The usual way to change this is to add the contentShape(_:) modifier – however, when I add it (either to the TabButtonStyle or after the Buttons themselves), the button isn't tappable anymore. Viewed 8k times Expand SwiftUI - Scale Buttons and tappable area. (SwiftUI is an Apple-only framework), not about Swift the language SwiftUI Custom Button in List. When the user clicks on a bar a subview pops up where they can alter some values of the bar. If on MACOS with SwiftUI I do this: Button(action: { } ) { Text("Press") . I have tried different arrangements of ZStack and VStack, but the arrangement below is the closest I have come to getting the button to work in the upper right corner. flmcl (francis) June 30, 2020, 4:42pm 1. The controls we made are still SwiftUI buttons and toggles, which means all our changes haven’t affected their visibility or So, like many other people, I've noticed that a Button added as a ToolbarItem with SwiftUI has a much smaller hit area than a UIBarButtonItem in UIKit. GO FURTHER, FASTER Unleash your full potential as a Swift developer with the all-new Swift Career Accelerator: the most comprehensive, career-transforming learning resource ever created for iOS development. Adding a tap gesture recognizer actually seems to add another tappable area around the button with the same size a normal Button would have without the contentShape() modifier. Is there a way to stretch the tappable area without introducing unneeded colors? Try adding an onTapGesture modifier to the NetworkImage (Rectangle in the code beloew) - it seems to work as expected then. 1. The simplest way to create a Button is by using a string as its label: // SwiftUI Button Tutorial // by Appmakers. contentEdgeInsets = UIEdgeInsets(top: 20, left: 20, bottom: 20, right: 20) This one is straight forward, increasing the button size increases the tap area. Modified 1 year, 11 months ago. Precisely the part just around the textField, meaning if I click in it I seem to have a problem where a NavigationLink is being reformatted in a Form. Here is the code that creates the list - (BTW: This is on a Mac, so macOS, not iOS). To add items I want the button to bring up a detail view to let the user fill in the info. Can I make the tappable area bigger, without affecting the height of the navigation bar? I tried adding . 0 Expand SwiftUI button tap area over the button frame. Normally, button size and tappable area are determined by the button content, but that is not entirely true. But if you add a frame that is bigger than their initial tappable area, your tapGesture will work, but initial action will not, since it is a new view that is not related to button's/menu's primary action and to Somewhere I got, if you add a Button or other tappable view as a child of the HStack, the tappable area will extend to the entire bounds of the HStack. blue) to your HStack, you'll notice that it doesn't quite cover the entire row - and is therefore not tappable. Button Contains Title or Title + Icon and And an action to complete the task. . How should I fix it? First post date Last post date . By moving all modifiers inside a button's label, they become part of a button, Button is the tappable area same as UIButton, with more designable options and an action closure. It should look like this: I have placed 2 Buttons inside a VStack which automatically expands to the width of the larger button. In case the preview is not displayed, you can click the Resume button in the canvas. This Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company I am developing an app in SwiftUI and I currently have a chart with vertically stacked bars on it. clear does not generate a tappable area. Tappable area expands with clipped Image I'm having a hard time finding a workaround for this SwiftUI bug. If you run the code in the previous section on macOS, this is what you will get. This button is not tappable correctly. but I would expect the button to be the shape of the blue area. One is for starting a recording, one is for playing. Viewed 182 times Previously what was happening was that this element was overlapping the button, obscuring SwiftUI – Hacking with Swift forums. Developer Footer. import SwiftUI import SafariServices struct SafariWebView: UIViewControllerRepresentable { let url: URL SwiftUI’s button is similar to UIButton, except it’s more flexible in terms of what content it shows and it uses a closure for its action rather than the old I have a navigationView with the ToolbarItem containing a button. So, it looks like without the background we are With offset() or position() I can move the button text back where I would like it to appear, but the tappable area doesn't move to the new location. It is weird that the buttons in the ScrollView are sometime tapable and sometimes not. How to detect a modal view is visible globally in SwiftUI. I have also discovered that a shape filled with Color. main in Combine subscription or DispatchQueue. Let's learn how this affects a tappable area. Make the button text's frame the size of the UIScreen and then set the background color after it (make sure all style changes are done after changing the frame size, otherwise the style changes will only be visible on the original When I use the picker, I can't tap on the padding portions. var body: some View { VStack { // Button behind button will take priority tap. Increase the Button tappable area like this : Text("Fist") . The picker is only opened when I tap directly in the horizontal center of my picker. The ScorllView is a collection of Buttons. A button click or any Element with a onTapGesture, didn’t get hit when tapped, you had to tap a bit more down outside the expected hit area. bordered button style on macOS. import SwiftUI struct ContentView: View { @ObservedObject var taskStore: TaskStore @State var modalIsPresented = false var body: some I have a set of buttons to show for the user and I used CollectionView to align the buttons. trailing, -100) Doing this will increase the tappable area. In order to counter that you can add additional padding to account for the offset and keep it within tappable bounds: SwiftUI Dec 17, 2024 Dec 16, 2024 • 4 min read SwiftUI Button: Custom Styles, Variants, and Best Practices. What it did, it eliminated most of the bleeding tappable area, but I am still able to trigger the on tap action when clicking on left or right of red border. SwiftUI Button tap area import SwiftUI struct ContentView: View { @State private var isPresented: Bool = Bool() @State private var offsetY: CGFloat = CGFloat() @State private var headerHeight: CGFloat = CGFloat() var body: some View { I've put it in the label of a button. A temporary workaround is to wrap the entire image inside a Button(action: label:), but this gives an undesirable down state effect in most cases Use contentEdgeInsets to increase the button size without increasing the icon/text size, similar to adding padding. Although the accepted answer allows the mimicking the button functionality, visually it does not satisfy. Is there a way to increase the tappable area of a Picker in SwiftUI? 3. 1 SwiftUI Buttons and their tappable areas shifted away and doesn't cover anymore. So I'm trying to set up a LOT of buttons that do the same thing when tapped, but have different content shapes. One key gotcha that I noticed though was that if you use offsets then it's possible your buttons will be placed out of the tappable area of the annotation. padding(. I already tried the . 3 this appears to be functioning with buttons. Setting frames explicitly on the outer I am trying to create 2 buttons that are equal width, positioned one above the other, vertically. ZStack(alignment: . 51N4’s answer is better and you should do that. contentShape() modifier. A bordered button style on macOS has a fixed height. This Question Discusses expanding the tappable area of a button. topTrailing) { Rectangle() // Use NetworkImage here - simplified to Rectangle for testing Increasing Textfield padding does not increase tappable area. To move to the next screen i have to tap underneath. red) to your Button, you'll notice that it also doesn't cover the entire row, but the tappable area of the button expands beyond the size of its elements (so the red border doesn't actually show the tappable button Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company Getting Started: How to Use Buttons in SwiftUI 1. SwiftUI rectangle taking up the wrong amount of space. Once I removed the background or made the color 'clear', the tap-sensitive area shrinked again to the texts. Don't see a way to apply the key insight ("apply modifiers to the content of the button rather than to the button itself") to a Picker -- especially with regard to its height. you can instead wrap the field in a button and achieve the same result with better Expand SwiftUI button tap area over the button frame. main. When Button Shapes is turned on, the button should take on an enclosing gray background. Improve this question. my app buttons have to be tapped on the text rather than the full button. Unfortunately, in the real app I can't use any solid colors here, as the background of the whole view is a complex gradient, I don't want to mess it up. But whenever I do it, it does not tappable feels like its tappable area conflicts or masked by something. By default, a tap area of a SwiftUI button is everything inside a button label. I figured it out! The solution was to put Tappable area of an Image Button in SwiftUI. Simultaneous MagnificationGesture and DragGesture with SwiftUI. SwiftUI allows you to create buttons in different styles, both custom and default configurations. I have read about using a . black. These are the two grey areas are the ends of a tappable button. ios; swift; swiftui; Share. frame(width: 200, height: 200, alignment: . My understanding is that I can make my button have a clip shape which will limit the tappable area, but my picture has a very odd shape and giving the button a generic "bounding box" so to speak would not be sufficient. Because by default when you use a padding() it shrinks your text field in all 4 directions top, button, left and right. Once you save the project, Xcode should load the ContentView. SwiftUI Touchable Area of a Button. Note the Section uses a view called SectionHeader - shown further below. If you add a tap gesture to a container SwiftUI view, such as VStack Using a custom label is really helpful for times you want to increase the tappable area of a button, because you can apply padding to the label then use Your button, or the tappable area, is small because the image is just small. frame to the Image, but that made the navigation bar too big. The idea is to apply a padding to the View content, add tap gesture modifier to the I have a SwiftUI NavigationView with a Button as leading navigation bar item. contentShape modifier, but it only changes the tappable portion of the view. Follow SwiftUI Button cannot be clicked on its whole area. import SwiftUI struct ContentView: View { var body: some View { let title: String = "Do Something!" As of XCode 12. SwiftUI TextField and overlay. g. What I am trying to do is have the width of the buttons expand to fill the width of the VStack, but this is what I get instead: Problem: If I tap on the inner area (the text), the console will print "Button pressed". a SwiftUI file which holds a ForEach to display only the buttons at the current location: Now you can define your tappable area in ObservableObjectButton: ObservableObjectButton( tappableArea: . Button action is working in your shared code but the issue is with the tappable area of Button, which is very less. SwiftUI Button cannot be clicked on its whole area. dev SwiftUI Button tap area not accurate but in navigationBarItems is right. I want the button to only be tappable on the non-transparent parts of the image. But I agree this should be the correct solution. The problem is that the NavigationLink seems to be activated on its own even when the button doesn't exist by tapping the empty row which the Form seems to create for the NavigationLink which should In the header for each section I want a couple buttons to add new items and delete the items. Modified 2 years, 10 months ago. But if you need to clip the tap area to the exact frame, you could add a clear background to the button and add a tap event that doesn't doesn't do anything, but takes priority on that location. The problem is that when I use the . This includes a space, padding, an image, and text. Text("Some text SwiftUI Button: Inaccurate tap area. I simplified the NetworkImage to use a standard Rectangle, but the tap results should be the same. By moving all modifiers inside a button's label, they become part of a button, Button: Button is the tappable area same as UIButton, with more designable options and an action You can change the size of a SwiftUI Button by using controlSize(_:). If you have faced issues with SwiftUI buttons where the background doesn’t respond to taps, you might be How to make SwiftUI Button background tappable . Create a Simple Button. Next to the last instruction TextField, I am showing a "+"-Button that is extending the that the button click-area is not limited to the picture but to the whole last row. opacity(0. center) . That is, the whole area of that stack view will be tappable. Any help would be greatly appreciated as I'm relatively new to SwiftUI I have two buttons next to each other. yellow) }}} But when I put the button in a Navigation View like my code, the yellow area is not touchable. To test it, click the Play button to run the app. Hot Network Questions Paul Hudson mentions it in his article The Complete Guide to NavigationView in SwiftUI: Tip: Buttons added to the navigation bar have a very small tappable area, so it’s a good idea to add some padding around them to make them easier to tap. 2. This behavior is due to the way SwiftUI handles hit testing for user interactions. I am also having difficulty limiting the tappable area of a Button. Text("Tap Me!") In this case, only the area occupied by the “Tap Me!” text is tappable. cancel, Thanks for the link. Or so I thought. In the image - Follow button is untappable, Message button is tappable. What fixed this issue was addition of DispatchQueue. This code embeds a SafariViewController into a NavigationView and the "Done" button is working. frame() modifier to change the tappable area of things like buttons, but that does not seem to work here when I try to add a frame modifier to the base Picker itself. 0001) (even on 10-bits-per-channel displays). Get true E2E testing in minutes, not months. (2) I can't get the tappable area to extend to the left and right sides of the view. 1) To add an animation through your state changes you just wrap self. Here are two workarounds: Use Color. background(Color. Also, adding the style modifiers to the content inside the Button view allows the button background to also be tappable. If you add a . , a button or Have you tried it with a . For example: // Handle button tap. Could anyone help me with this. the button doesn't react to a tap anymore. In the example above, the result frame of the CloseButton is still 20x20, but the tappable area is 44x44 points. The only thing that doesn't work is the swipe back gesture. I've copied the code for the button structure and the button in question. Hot Network Questions Locally warping space so Earth turns "inside out" and engulfs the moon SwiftUI lets us stop a view from receiving any kind of taps using the allowsHitTesting() modifier. Commented Jan 13, 2022 at 1:06. It’s very easy to create a button using SwiftUI. frame modifier? I use this for SFSymbols and images when I want to be the tapable area greater than the image. Sorry that my question is not clear, I only meant to show the tap area. Modified 3 years, 4 months ago. Ask Question Asked 2 years, 10 months ago. You can If you add a tap gesture to a primitive SwiftUI view such as Text or Image, the whole view becomes tappable. Increasing the tappable area can be done without third parties: Step1: Create a modified TextField. Why is this happening? How can I fix it so that regardless of Is there a way to increase the tapable area of a button? Thank you. My UX was composed by ZStack which had inside an image filling the ZStack area and a small button acting as a back For a simple button, this is actually fairly straightforward to implement. And this sheet dismissal and adjuting view1 or view2 based on shouldDisplayView1Or2 flag caused that this buttons rendered areas and their tappable areas become shifted away. First, add background color so the tappable area is visible to the user. Using Swift. Hot Network Questions Aligning rasters using native:alignrasters with PyQGIS Write a program that takes an input value n and then finds the first n primes Did Biden ever officially state he would be a one term president? Quotient of polynomial ring over integers by maximal ideal is a finite field Get introduced to the SwiftUI button including how to customize and add functionality to buttons, and some basic testing. At least I think it is a bug as I cannot find anything related to it anywhere. EDIT: No, this is unnecessary just use the padding on the label to manage the size of the tappable area. Strangely, if you add a . showList. To demonstrate this, here’s a ZStack containing a translucent rectangle with a button underneath: Tappable area of Button and Image in SwiftUI. Do not substitute a Button with a . I tried using a custom ButtonStyle, but when I do so, the tappable area of the button is reduced to just the label Warning: Because of the way SwiftUI calculates tappable areas, we just accidentally made the tappable area for our button really small – you need to tap on the image itself, not the neumorphic design around it. Swift Forums Increase Button Tappable Area. Such solutions are considered hacky and are not good programming practices. – tompitt. A simple call-to-action label, or tappable content with no particular shape. So, if there’s a way to dictate the tappable area of these controls for sighted users that you know of, that would be a better fit for my needs, as the interfaces, including the NavigationLink/Button combos I’m using function just-fine when using Voiceover. async { } in regular code in place where this flag You can try removing the padding or provide a negative for example:. I pieced together this code for a watch app and it kind of works but it's not perfect. When I click the play button, I see "play clicked" logged. If you search for "button tappable outside frame" then you will find reports of similar issues, SwiftUI - Button with Image is clickable outside. onTapGesture or UITapGestureRecognizer unless all you need is an area which accepts finger tap events. Worse, even. Ask Question Asked 3 years, 4 months ago. Also I’m not sure if This Question Not SwiftUI, and no real lead from it I could determine. Problem still exists. How do I make SwiftUI textfield partly non removable? 2. Whether you’re just starting out, looking to land your first job, or aiming to become a lead developer, this program How to make SwiftUI Button background tappable . If I tap on the outer area of the button, the red area, the console prints "Tap Gesture". (1) The fill does not match exactly, it starts outside the bounds of the buttons view but I can't figure out how to match the size of the button exactly. 0 List with children - how to make the tappable area of the disclosure button cover the whole list item. Forums > SwiftUI calculating the textfield height. wkggbdizywyteziyabmojrngnunfogqciclcichgpzscjse